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Amiga Format CD 36
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Amiga Format CD36 (1999-01-22)(Future Publishing)(GB)[!][issue 1999-02].iso
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digiboosterpro
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dbpro220.readme
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1998-11-25
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Short: Multitracker-TB303emu,PPC support
Author: digi2@friko4.onet.pl
Uploader: digi2@friko4.onet.pl
Type: mus/edit
Requires: AHI device V4
-------------------------------------------------------------------------
Official Digi Booster home page:
http://digibooster.amiga-software.com
Official Digi Booster support BBS:
Germany: Magic Galaxy BBS +49 40 612 617
also Dream Sequencer BBS, for more info look at Magic Galaxy.
-------------------------------------------------------------------------
New in V2.20
- added TB303 emulator
- added 10band graphics equalizer
- added saving/loading modules with mp3 encoded samples (68k/PPC), made
use of C:MusicIN (with selectable kilobits per second (KBPS) parameter)
- improoved exporting commands in XM format
- added load/save envelopes option
- added so-called VolFactor in config window which is very usefull when
you select stereo++ mode and a volume is too low (you have to increase
VolFactor and volume level is higher)
- removed bug from resample option
- added 32 bit interpolation routine to resample
- added renovation routine to resample (very good for resampling an old
8 bit samples to 16 bits)
- added possibility to choose more than 16 colours (up to 24 bits)
better CGX and P96 support
- added public screen support (only for GFX board users)
- and removed a lot of minor bugs
New in 2.19
- removed a trashing of Mod Info window in 640x256 res.
- added Real BPM input to make mixing of few sound-inputs easier
- added resample in sampler window
- added flanger in sampler
- improoved an exporting of XM format modules
- added saving samples in RAW format (both 8 and 16 bits)
For more details see guide
Digi Booster PRO features:
- supports following formats: XM, S3M, MMD0-MMD3 (Octamed/SS), MOD (4-32 CHN)
OKTALYZER and DIGI (Digi Booster 1.x)
- MP1/2/3 import
- TB 303 emulator
- saving/loading modules with MP3 encoded samples (68k/PPC)
- CGX and P96 support
- mixer (HD rendering) option included which allow to render
your module to AIFF or AIFC sample then you are able to convert these
formats e.g. to CDDA or MPEG audio formats
- realtime DSP effects: echo, cross echo, delay, cross delay, hall and
works on defined channels; it means that you are able to active DSP
with selected tracks
- optional 32 bit HIFI mixing with linear interpolation in realtime
- 100% assembler code
- Export *.MOD MOD.* files (4-32 channels) - not in unregistered version
also export XM (available now!)
- up to 128 channels (4/6/8/10/..../128)
- up to 7 octaves
- unlimited sample size
- AHI support (at this moment there's support for following sound card:
Tocatta,Delfina,Wavetools,Prelude,Melody,Maestro,Concierto and of
course for Paula)
- DeliTracker Eagle Player and Hippo player support
- source code of player included
- max. 256 samples (only in editor, but file format (DBM) supports max
65535)
- max. 1024 patterns -||-
- max. 1024 positions -||-
- two different commands in one line and in same time. It means that you
can use for example: sample offset command 9xx and vibrato 4xx
- 8 and 16 bit audio modes (so you can load to Digi Booster 16 bit
samples) formats supported: IFF8SVX ; IFF16SV ; RIFFWAV 8BIT ;
RIFFWAV 16BIT; AIFF 8/16BIT / STEREO/MONO
- almost all key shorcuts and commands are Pro Tracker compatible
- ping pong loop and command E3x - backward play
- realtime instrument effects: volume envelope
boost envelope
filter envelope
panning envelope and much more
envelope consists of: 32 points
2 sustain points
1 loop
- instrument/sample mode; you can use the same sample a few times with
other parameters e.g. you have string sample no. 1 and you want use
this sample a few time, each with different finetune, volume, loop and
let's say one with volume envelope, second with boost envelope. In
normal tracker (like Pro Tracker) you have to load the same sample
two times to memory. In DB pro you have Instruments. So you have to
do following things:
- load smaple to bank no. 1 ; so you have an instrument no.1 which use
sample no.1
- in instrument no. 2 change sample bank to no. 1
- now you can set different effects and parameters to instrument no. 1
and no. 2
For other details see guide.